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Book of Tör - 3D model

This is a project I worked on today involving a 3D old tomb-style book.

It was modelled in 3DS Max, sculpted in Mudbox, and textured & rendered in Substance Painter.

I also exported maps from substance, baked a height map in 3DS Max and imported into Unreal.

Book of Tör: Substance Iray Render

Book of Tör: Substance Iray Render

Front and side view & details

Front and side view & details

Baked texture maps

Baked texture maps

Realtime Unreal render

Realtime Unreal render