This is a project that I worked on today of a sword.
I modelled and rendered it in 3DS Max, sculpted in Mudbox and textured in Substance Painter.
The first image is a render of the high-poly sculpt with diffuse, metallic and normal map textures, the second image is the various maps created from texture baking and the last one the a realtime snapshot of the low-poly model with all of the maps combined through a material in Unreal.